v5: Split out two hunks into seperate patches. No tutorial at all, you jump right in to it, but no worries nothing is complicated. Gameplay Basics This game is pretty straightforward. The game mechanics are based on jumping on walls, descending from slides. The graphics are very nice and the game also has 5 cards and 4 achievements. Refunct - first-person meditative platformer about restoring a futuristic world. v2: Rebase onto: compiler: Move double_inputs to gl_program::DualSlotInputs v3: Rebase onto introduction of gl_vertex_format v4: Reorder and extend patch series. About Refunct Refunct is a peaceful, short first-person platformer about restoring a vibrant world. In this way we can make direct use of the application provided minimum set of buffer objects and emit fewer relocs. The change basically reimplements array setup by walking the gl_contex::Array._DrawVAO on a per binding sequence.
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